全球手游发行商收入榜top100_游戏晨报 8月全球手游发行商收入榜中,一百强内包含三十四家中国公司,一看就会
2024年9月19日 星期四No.1 34 Chinese Companies Enter Top 100 Global Mobile Game Publishers Revenue List in August
Data platform Sensor Tower reported on September 18 that in August 2024, a total of 34 Chinese mobile game publishers successfully ranked within the top 100 of the global mobile game publisher revenue list, collectively generating a staggering $2.09 billion (equivalent to approximately RMB 14.839 billion), accounting for 37.3% of the total revenue of the list. Among these companies, Tencent, NetEase, and the subsidiary of Jiushi Tong, DianDi HunDong, took the top three spots in the "Top 30 Chinese Mobile Game Publisher Revenue List for August". The fourth and fifth positions were held by MiHoYo and Lilith.
Comment: The robust performance of the Chinese mobile game market has undoubtedly infused new vitality into the global gaming industry. From the continued leadership of titles like "King of Glory", to the emergence of new hits such as "Endless Winter", Chinese game developers are employing increasingly diversified product strategies and precise market positioning to expand their reach in overseas markets. This not only reflects the deep accumulation of China's game industry in terms of technological innovation and content creation, but also signals a more prominent role for Chinese games on the global stage.
No.2 Epic Games to Launch New Digital Content Marketplace FabEpic Games announced on September 18 that its new digital content marketplace, Fab, is set to launch officially in October. Fab will provide a comprehensive platform for digital content creators to discover, share, purchase, and sell digital assets. Last year, Epic announced that Fab would inherit and integrate multiple existing digital content platforms, including the Unreal Marketplace.
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Comment: To facilitate users' transition to the Fab marketplace, Epic Games plans to introduce a migration tool targeted at the Sketchfab community in early October. This tool will automate the transfer of user content to the Fab marketplace and automatically convert file formats, ensuring compatibility and usability.
No.3 Meituan: VR Game Transactions Grow 343% Year-over-Year During Mid-Autumn HolidayMeituan reported on September 18 that during the recent Mid-Autumn holiday period, the leisure and entertainment sector witnessed rapid growth, with VR game transactions increasing by 343% year-over-year, and related transactions at electronic game centers soaring over 130%.
Comment: The swift expansion of the leisure and entertainment sector reflects an upgrading of consumption patterns and the rise of experience economy. As consumer perspectives evolve, consumers are placing greater emphasis on the quality and experience of their leisure activities. The leisure and entertainment industry is continuously innovating and improving services to offer consumers a richer and more diverse range of leisure options that cater to individual needs.

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